This one is for the “writers” who think all that matters is a profusion of the trappings of their selected genre: ray guns and rocket ships in SF, elves and magic items in fantasy, werewolves, vampires, and zombies in horror, and so forth:
I do see a lot of scripts where the “message” of the movie is given more importance than the story, and those scripts are predictable and boring. The heart of movie-making is story, no matter the issue you are attempting to address, and if you don’t make the story work, your message will flop anyway. -- Nick Searcy
Bravo, Mr. Searcy. That needed to be said. But it isn’t just “message” that can deflect the creator from his proper aim.
I recall a missive I received long ago from an agent. He described a novel he’d been sent in which protagonist “Bart Preston” had holstered his “proton blaster” and set forth in his rocket ship to head the villain off at the Horsehead Nebula. There was more (and equally ludicrous) detail, but that should be enough to clue my Gentle Readers into how that tale had emerged. The writer had taken a piece of inane Western drivel and substituted space-opera paraphernalia for those of the Western genre, hoping to get a foot in the door his Western had previously been denied. Needless to say, it didn’t have the desired effect.
A worthwhile story is about people changing in response to some problem or problems. It’s why a good book takes time to conceive and to write: The author must live with his protagonists, and often with his antagonists, long enough to feel how they’ll develop in response to the stresses he plans to impose on them. There is no eluding this requirement, or the time it takes to meet it.
The just-churn-‘em-out types that simply keep pushing mountains of genre gingerbread, without bothering to address character development in a setting that features significant challenges for those characters to surmount, are nothing but hacks. No matter how many books they sell to semi-adolescent readers of whatever age, I will never respect them.
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